Add blend mode to debug spew
authorMatthias Clasen <mclasen@redhat.com>
Sat, 13 Aug 2016 08:07:38 +0000 (04:07 -0400)
committerEmmanuele Bassi <ebassi@gnome.org>
Tue, 18 Oct 2016 10:49:14 +0000 (11:49 +0100)
gsk/gskglrenderer.c

index dcdd0cff3b651789b8ca1c04a6c2f91f4cc09673..7384d04228b8504d7f7811c81decd90ba77d1f78 100644 (file)
@@ -444,12 +444,13 @@ render_item (GskGLRenderer *self,
 
   /* Draw the quad */
   GSK_NOTE2 (OPENGL, TRANSFORMS,
-             g_print ("%*sDrawing item <%s>[%p] (w:%g, h:%g) with opacity: %g\n",
+             g_print ("%*sDrawing item <%s>[%p] (w:%g, h:%g) with opacity: %g blend mode: %d\n",
                       2 * node_depth (item->node), "",
                       item->name,
                       item,
                       item->size.width, item->size.height,
-                      item->opaque ? 1 : item->opacity));
+                      item->opaque ? 1 : item->opacity,
+                      item->blend_mode));
 
   glDrawArrays (GL_TRIANGLES, 0, N_VERTICES);